A downloadable game

CARNIBAL is a horrific multiplayer racing game set in an oppressive dieselpunk urban arena. Up to 12 players face off as living, hungry cars, ready to do anything to survive.

Your goal is simple: be the first to reach and devour the Heart at the center of the map. To do so, you must grow and evolve by consuming your surroundings—debris, wrecks, fuel cans… and especially other players.

Developed using Unreal Engine 5, CARNIBAL was created as a student project over the course of one month. The game is designed as a local multiplayer experience, playable exclusively in LAN, focusing on chaos, tension, and shared fun.


Team
Game Designers  :
Raphaël Barrière : Game LeadGame Designer, Multiplayer Programmer.
Noé Inglebert : Lead Developer,  Game Designer, FX
Simon Cousin : Game Designer, Level Designer, Narrative Designer
Hugo Michel : Game Designer, Level Designer, Narrative Designer
3D Artistes :
Alexandre Mazet : Team lead, Modeling / Texturing, Lighting & Rigging
Florimond Chum : Artistic Director, Modeling / Texturing, Lighting & Rendering, Consept Art, UX design
Fabien Briceregnault : Modeling / Texturing
Meiline Bissardon : Modeling / Texturing
Hugo Martin : Modeling / Texturing
Brice Mongourdin : Modeling / Texturing
Sound Design & Music :
Julian Allais : Sound design
Abel Pierre-Beausse
 : Music


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